![]() I've also tried it on my brothers 1080 TI with the same result. Nvidia GTX 1060 stock (Driver Version: 399.24 tried 398 and every 4xx Driver as well but the 4xx drivers have the fullscreen freeze bug so i went back ) my GPU was set to High Performance in all my tests. I've also have a few other games dumped i tried but none have any framepacing issues even at 4k+ rendering resolutions. Also lowering the internal rendering resolution, the frametime issues are almost completly gone at 150% and get worse from 200% on, my GPU is still hardly used at all at this point. ![]() Only the performance was lower (as it is expected). Used RPCS3 builds: 7742 and most other builds since NovemberĪdditional Settings: Enable thread scheduler: On & Off This video Compares both the OpenGL and Vulkan backends. The game has constant frametime spikes mostly in dungeons This is a test of Persona 5 running on RPCS3 v0.0.2-3-r5298c3 Alpha. I've got a strange Vulkan framepacing issue going on in Persona 5.
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